And thus is the depth of my knowledge of space travel laid bare. I have nothing of note to say on that subject, so I’mma talk ’bout vid-games s’more, ‘k?

So Shadowrun Returns was released last week, and as a fully indoctrinated child of FASA I’ve been playing it a fair bit. This game feels really old. Like, not in a bad way, necessarily, just in a “they don’t make ’em like this any more” sort of way. Maybe it’s the isometric perspective, the text-only dialogue (of which there is legion), or the throw-back UI elementes… I dunno. Nothing about the game feels modern, aside from the fact that it came out a week ago. And I’m really digging that.

I worry, though, that I’m digging it because it’s very specifically for me. While the game serves as an alright introduction to the Shadowrun universe I loved in my youth, this is very much not what an RPG has been for a decade or so now. For people whose primary touchstones for RPGs are Mass Effect, Elder Scrolls, or whatever JRPG we use as shorthand for JRPGs because it sure as hell ain’t Final Fantasy these days, I could see Shadowrun Returns being… cludgy and awkward. So that has me a bit pensive about the prospect of something like this getting made again.

But perhaps that’s just me looking for things to be concerned about. The game was exactly what I wanted: something that perfectly recaptured the nightmarishly dystopian ¬†Seattle of 2058 I so enjoyed as a kid. A “Mr. Johnson” handed me a “credstick,” to which I responded “wiz” as I jacked my “novahot” “deck” into “the Matrix” to grab “paydata.” ¬†This game had nothing to prove to me. It had me at “nil sweat, chummer.”